Round 2 develops A, B and D on real survey data: a tank terminal point cloud, a storage tank LiDAR scan, an 80 m flare stack with mapped corrosion, and a stockpile yard surveyed twice. Each page moves from asset to asset with its own transitions. Scroll slowly.
No video and no client or site names. These are local prototypes; anything published later needs each client to sign off. Round 1 is archived below.
The selected direction, refined. The four dimensions each get the asset that shows them best: X is the 7.55 km road, Y the terminal, Z the flare and the tower facade, T the stockpile. The tank interior is a fifth chapter. Each asset enters with a transition cut from the mark.
One continuous scroll mission. The camera flies from the terminal cloud into the tank, up the flare and over the stockpile, and a single 120k-particle system morphs between real assets.
Every asset is its own exploded stack of real layers. The terminal stack fuses, shatters and re-forms as the tank, which separates ring by ring. The flare splits into mesh, corrosion and photo layers, and the stockpile surveys stack in time.
The 3D mark becomes a portal. Each quarter is a live window onto one real asset, the mint square flies you into the scenes, and the tour is cut with masks taken from the mark itself.
Shared data layer
All three use the same real datasets through data/quadrion-data.js, which loads and samples the terminal, tank, flare and stockpile, so any direction can borrow another's scenes.
An operations picture you fly through. A point-cloud site with a live drone flight, leader-line callouts and instrument-grade HUD telemetry. Scrolling flies the camera through Capture, Fuse, Inspect and Compare.
The product idea, made literal. Six exploded data layers (map, ortho, contours, mesh, cloud, issues) fuse into one plane as you scroll. Time then extends them into dated slabs, and the stack becomes the real app.
A light, editorial site set like a survey drawing. It has a parallax topographic contour map, huge condensed type, figure plates, a drawing-sheet title block and a crosshair cursor. Ink-line animations measure stockpiles as you scroll.
A cinematic, keynote-style launch. The Quadrion mark becomes a sculpted 3D object. Its four pieces split into X, Y, Z and T, then the mint square wipes the screen to reveal the app tilting into place.